Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 23 days ago
11 / 11 / 13
K / D / A
60%
Kill participation
1,454.4
Damage / min
18,041g
562.3 gold / min
40
12 placed · 3 cleared
246
7.7 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEmilia LeBlanc#argnt
LeBlanc · Top
17 / 7 / 8
52.1% KP
43,243
29.4% share
18,815g
170 CS · 5.3/m
demonshade#333
Sylas · Jungle
15 / 9 / 14
60.4% KP
25,702
17.5% share
16,865g
241 CS · 7.5/m
GH SCOYCO#040
Zed · Mid
4 / 9 / 12
33.3% KP
20,000
13.6% share
10,056g
157 CS · 4.9/m
daydreaming#215
Sivir · ADC
10 / 6 / 14
50% KP
50,435
34.3% share
20,730g
341 CS · 10.6/m
Lisy#Space
Janna · Support
2 / 9 / 27
60.4% KP
7,806
5.3% share
9,677g
28 CS · 0.9/m
Red side
DefeatElandel#TR1
Kai'Sa · Top
12 / 9 / 7
47.5% KP
33,110
23.1% share
18,207g
218 CS · 6.8/m
MS PapaZ#MSQ
Udyr · Jungle
10 / 10 / 13
57.5% KP
25,550
17.8% share
15,130g
214 CS · 6.7/m
medoom#1009
Malzahar · Mid
7 / 8 / 12
47.5% KP
29,032
20.2% share
14,234g
263 CS · 8.2/m
Makishima Shougo#333
Yunara · ADC
11 / 11 / 13
60% KP
46,663
32.5% share
18,041g
246 CS · 7.7/m
near#xxxx
Nautilus · Support
0 / 10 / 19
47.5% KP
9,022
6.3% share
8,995g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
