Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Samira
Victory
Ranked Solo/Duo · 19 days ago
13 / 7 / 11
K / D / A
51.1%
Kill participation
1,118.4
Damage / min
17,277g
613 gold / min
7
8 placed · 1 cleared
228
8.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSonata#1111
Garen · Top
8 / 9 / 9
45.9% KP
30,436
24.6% share
12,447g
204 CS · 7.2/m
197#777
Hecarim · Jungle
9 / 11 / 9
48.6% KP
27,897
22.6% share
13,181g
199 CS · 7.1/m
Johnathan Wick x#5165
Yone · Mid
9 / 12 / 3
32.4% KP
25,266
20.4% share
11,757g
149 CS · 5.3/m
dszxd#TR1
Lux · ADC
9 / 7 / 12
56.8% KP
29,248
23.7% share
12,023g
175 CS · 6.2/m
Yuuuriaaaaaaaaaa#TR99
Yuumi · Support
2 / 8 / 23
67.6% KP
10,777
8.7% share
8,836g
18 CS · 0.6/m
Red side
Victorythrow away#aaa
Camille · Top
10 / 6 / 12
46.8% KP
31,734
24.4% share
12,766g
172 CS · 6.1/m
kazeshin#vita
Zed · Jungle
14 / 6 / 11
53.2% KP
28,733
22.1% share
17,796g
208 CS · 7.4/m
Hamza#Cengz
Orianna · Mid
8 / 10 / 11
40.4% KP
29,743
22.9% share
12,505g
198 CS · 7/m
Makishima Shougo#333
Samira · ADC
13 / 7 / 11
51.1% KP
31,520
24.3% share
17,277g
228 CS · 8.1/m
KEVSERNİNE#TRT1
Rakan · Support
2 / 9 / 21
48.9% KP
8,195
6.3% share
9,796g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
