Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 18 days ago
10 / 6 / 11
K / D / A
36.2%
Kill participation
1,051.9
Damage / min
16,244g
589.6 gold / min
18
10 placed · 0 cleared
248
9 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryferinghee#sikti
Jayce · Top
14 / 7 / 9
39.7% KP
37,153
27.6% share
14,478g
220 CS · 8/m
dealio#999
Lee Sin · Jungle
13 / 5 / 17
51.7% KP
21,945
16.3% share
14,803g
177 CS · 6.4/m
Drunk Scripter#HACK
Xerath · Mid
21 / 5 / 5
44.8% KP
40,740
30.3% share
15,347g
200 CS · 7.3/m
Makishima Shougo#333
Lucian · ADC
10 / 6 / 11
36.2% KP
28,980
21.6% share
16,244g
248 CS · 9/m
cielrys lover#2201
Milio · Support
0 / 6 / 21
36.2% KP
5,579
4.2% share
7,691g
22 CS · 0.8/m
Red side
DefeatSyino#6414
Irelia · Top
2 / 13 / 4
20.7% KP
16,600
17% share
10,384g
210 CS · 7.6/m
otagkng#12412
Graves · Jungle
12 / 12 / 6
62.1% KP
23,287
23.8% share
14,507g
157 CS · 5.7/m
Wamtes#12313
Hwei · Mid
5 / 9 / 5
34.5% KP
24,470
25.1% share
10,510g
191 CS · 6.9/m
zaferlol#333
Tristana · ADC
6 / 10 / 4
34.5% KP
16,009
16.4% share
13,218g
200 CS · 7.3/m
kaiataturk#kai
Sett · Support
4 / 14 / 10
48.3% KP
17,297
17.7% share
9,762g
55 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
