Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Defeat
Ranked Solo/Duo · 14 days ago
14 / 10 / 6
K / D / A
62.5%
Kill participation
1,245.3
Damage / min
18,487g
586 gold / min
23
3 placed · 3 cleared
219
6.9 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHain sama#TR1
Irelia · Top
12 / 9 / 9
41.2% KP
37,004
25.4% share
16,106g
248 CS · 7.9/m
HalilArda35#001
Zac · Jungle
13 / 5 / 11
47.1% KP
22,900
15.7% share
15,459g
243 CS · 7.7/m
Amph1tritê#369
Viktor · Mid
8 / 5 / 8
31.4% KP
28,207
19.4% share
14,492g
227 CS · 7.2/m
TEHLİKELİ KEDİ#Yavuz
Galio · ADC
16 / 7 / 19
68.6% KP
38,740
26.6% share
15,865g
175 CS · 5.5/m
Quwwi#Quwwi
Yuumi · Support
2 / 6 / 36
74.5% KP
18,689
12.8% share
10,947g
10 CS · 0.3/m
Red side
DefeatTanez#Relia
Olaf · Top
10 / 9 / 7
53.1% KP
38,752
26.7% share
14,379g
232 CS · 7.4/m
Makishima Shougo#333
Quinn · Jungle
14 / 10 / 6
62.5% KP
39,289
27% share
18,487g
219 CS · 6.9/m
G O A T#e m o
Hwei · Mid
2 / 6 / 12
43.8% KP
29,158
20.1% share
12,166g
248 CS · 7.9/m
uff dats dirty#EUW2
Kog'Maw · ADC
4 / 13 / 4
25% KP
25,181
17.3% share
12,358g
214 CS · 6.8/m
karakatan#TR1
Pyke · Support
2 / 13 / 18
62.5% KP
12,932
8.9% share
10,086g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
