Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 12 days ago
19 / 5 / 2
K / D / A
84%
Kill participation
1,245.4
Damage / min
18,604g
669.6 gold / min
16
1 placed · 3 cleared
208
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkazeshin#vita
Tahm Kench · Top
3 / 4 / 7
40% KP
15,081
16.4% share
8,983g
152 CS · 5.5/m
Makishima Shougo#333
Sylas · Jungle
19 / 5 / 2
84% KP
34,602
37.7% share
18,604g
208 CS · 7.5/m
Rulerrrrr#TR1
Diana · Mid
3 / 9 / 7
40% KP
18,526
20.2% share
10,209g
159 CS · 5.7/m
CH4NGYUNPIJU#4444
Sivir · ADC
0 / 12 / 10
40% KP
17,642
19.2% share
11,099g
206 CS · 7.4/m
Holy Banana#00000
Lulu · Support
0 / 8 / 15
60% KP
6,045
6.6% share
8,023g
31 CS · 1.1/m
Red side
VictoryFormer NPC#HMARY
Riven · Top
4 / 6 / 3
18.4% KP
18,398
13.5% share
11,998g
231 CS · 8.3/m
777bpmsmd#RAVE
Elise · Jungle
6 / 5 / 12
47.4% KP
21,900
16.1% share
12,836g
208 CS · 7.5/m
Seojed#4573
Hwei · Mid
3 / 5 / 14
44.7% KP
26,578
19.6% share
10,695g
198 CS · 7.1/m
TEHLİKELİ KEDİ#Yavuz
Tristana · ADC
22 / 5 / 9
81.6% KP
61,541
45.3% share
19,643g
215 CS · 7.7/m
Rakan God#Rakan
Rakan · Support
3 / 4 / 30
86.8% KP
7,434
5.5% share
10,092g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
