Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 10 days ago
5 / 6 / 3
K / D / A
44.4%
Kill participation
526.3
Damage / min
9,652g
424.6 gold / min
13
1 placed · 3 cleared
157
6.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMêhrunês#xxxxx
Aatrox · Top
1 / 7 / 1
11.1% KP
8,806
13.7% share
7,472g
158 CS · 7/m
Makishima Shougo#333
Sylas · Jungle
5 / 6 / 3
44.4% KP
11,964
18.6% share
9,652g
157 CS · 6.9/m
zab#TR1
Viktor · Mid
1 / 5 / 5
33.3% KP
12,221
19% share
7,306g
166 CS · 7.3/m
벙bung#999
Caitlyn · ADC
9 / 5 / 3
66.7% KP
20,784
32.3% share
13,636g
208 CS · 9.1/m
CihadSarsılmaz#5458
Senna · Support
2 / 9 / 8
55.6% KP
10,564
16.4% share
7,575g
48 CS · 2.1/m
Red side
Victoryprensess yiit#035
Kennen · Top
4 / 2 / 6
31.3% KP
20,440
23.9% share
9,978g
207 CS · 9.1/m
Selo#TR6
Quinn · Jungle
21 / 5 / 5
81.3% KP
33,370
38.9% share
16,563g
191 CS · 8.4/m
sen iste#123
Yasuo · Mid
2 / 4 / 6
25% KP
10,067
11.7% share
9,167g
202 CS · 8.9/m
xCOLORSAFTERDARK#LW1
Yunara · ADC
3 / 4 / 14
53.1% KP
17,203
20.1% share
11,150g
192 CS · 8.4/m
Orihime#mirai
Lulu · Support
2 / 3 / 22
75% KP
4,619
5.4% share
8,003g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
