Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · Yesterday
7 / 10 / 2
K / D / A
34.6%
Kill participation
856.9
Damage / min
9,658g
385 gold / min
23
17 placed · 0 cleared
117
4.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSiravia#hunt
Cassiopeia · Top
2 / 13 / 4
23.1% KP
19,042
20.1% share
9,557g
199 CS · 7.9/m
Makishima Shougo#333
Lee Sin · Jungle
7 / 10 / 2
34.6% KP
21,493
22.7% share
9,658g
117 CS · 4.7/m
biney#m0ser
Katarina · Mid
14 / 4 / 1
57.7% KP
28,776
30.4% share
13,492g
200 CS · 8/m
dszxd#TR1
Lux · ADC
1 / 4 / 7
30.8% KP
16,549
17.5% share
8,904g
177 CS · 7.1/m
Bukroshee#A7X
Seraphine · Support
2 / 6 / 9
42.3% KP
8,653
9.2% share
7,238g
30 CS · 1.2/m
Red side
VictoryKulaztin#5510
Gangplank · Top
16 / 7 / 6
59.5% KP
31,709
30.8% share
16,832g
200 CS · 8/m
Selo#TR6
Shyvana · Jungle
9 / 3 / 12
56.8% KP
29,311
28.4% share
14,891g
254 CS · 10.1/m
Kuzgun#BACK
Olaf · Mid
5 / 11 / 6
29.7% KP
22,995
22.3% share
9,859g
192 CS · 7.7/m
InsertIn#356
Syndra · ADC
7 / 4 / 6
35.1% KP
16,162
15.7% share
11,557g
192 CS · 7.7/m
imagine a legend#00100
Zilean · Support
0 / 2 / 24
64.9% KP
2,921
2.8% share
8,090g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
