Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · Yesterday
2 / 12 / 14
K / D / A
51.6%
Kill participation
465.6
Damage / min
8,869g
320.6 gold / min
83
37 placed · 12 cleared
19
0.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCanay#TR1
Urgot · Top
4 / 5 / 4
25.8% KP
20,381
16.3% share
11,733g
211 CS · 7.6/m
wayb#gltkn
Talon · Jungle
10 / 9 / 8
58.1% KP
30,950
24.8% share
13,140g
174 CS · 6.3/m
prensess yiit#035
Kennen · Mid
10 / 3 / 9
61.3% KP
38,005
30.5% share
12,761g
214 CS · 7.7/m
geto#zxc
Zeri · ADC
5 / 9 / 4
29% KP
22,500
18% share
11,554g
212 CS · 7.7/m
Makishima Shougo#333
Pyke · Support
2 / 12 / 14
51.6% KP
12,881
10.3% share
8,869g
19 CS · 0.7/m
Red side
Victorychasing heights#RANK1
Fiora · Top
4 / 6 / 2
15.8% KP
15,372
12.8% share
11,192g
232 CS · 8.4/m
yakaladım seni#yavuz
Cho'Gath · Jungle
15 / 6 / 3
47.4% KP
32,569
27.1% share
14,236g
214 CS · 7.7/m
zab#TR1
Anivia · Mid
0 / 6 / 7
18.4% KP
18,098
15% share
8,656g
177 CS · 6.4/m
teemo courtois#tr9
Jinx · ADC
16 / 8 / 7
60.5% KP
41,228
34.3% share
17,668g
258 CS · 9.3/m
ristretto abuser#yasn
Nidalee · Support
3 / 5 / 22
65.8% KP
13,054
10.8% share
10,502g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
