Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · Yesterday
16 / 3 / 6
K / D / A
66.7%
Kill participation
1,536.1
Damage / min
16,981g
758.1 gold / min
23
9 placed · 3 cleared
206
9.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatahmeterkan426#3661
Cho'Gath · Top
2 / 8 / 5
31.8% KP
11,896
19.7% share
7,118g
143 CS · 6.4/m
mileslovesyou#333
Lee Sin · Jungle
9 / 7 / 10
86.4% KP
20,332
33.7% share
11,349g
157 CS · 7/m
Wizy23tedy#00006
Galio · Mid
7 / 6 / 5
54.5% KP
11,637
19.3% share
9,265g
129 CS · 5.8/m
Playboi Carti#yvI
Kai'Sa · ADC
4 / 6 / 3
31.8% KP
10,011
16.6% share
7,719g
120 CS · 5.4/m
Snophén#Nami
Nami · Support
0 / 6 / 14
63.6% KP
6,423
10.7% share
5,773g
16 CS · 0.7/m
Red side
VictoryHexreal#Macar
Darius · Top
4 / 8 / 5
27.3% KP
19,196
22.4% share
9,094g
141 CS · 6.3/m
mami123#grgs
Qiyana · Jungle
3 / 4 / 10
39.4% KP
8,331
9.7% share
10,243g
152 CS · 6.8/m
Rheii#2905
Locke · Mid
9 / 4 / 2
33.3% KP
15,361
18% share
11,899g
205 CS · 9.2/m
Makishima Shougo#333
Kalista · ADC
16 / 3 / 6
66.7% KP
34,409
40.2% share
16,981g
206 CS · 9.2/m
the dance begins#begın
Nautilus · Support
1 / 3 / 22
69.7% KP
8,271
9.7% share
8,302g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
