Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Defeat
Ranked Solo/Duo · Yesterday
2 / 10 / 4
K / D / A
23.1%
Kill participation
483.7
Damage / min
12,452g
429.9 gold / min
21
12 placed · 4 cleared
256
8.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlways in Dreams#Feel
Vladimir · Top
3 / 6 / 4
26.9% KP
13,123
14.1% share
9,848g
210 CS · 7.2/m
Dazzle fun acc#RLY
Qiyana · Jungle
8 / 12 / 9
65.4% KP
24,690
26.5% share
14,408g
174 CS · 6/m
katakiuchi#akali
Akali · Mid
10 / 7 / 2
46.2% KP
26,789
28.8% share
12,360g
209 CS · 7.2/m
Makishima Shougo#333
Zeri · ADC
2 / 10 / 4
23.1% KP
14,011
15.1% share
12,452g
256 CS · 8.8/m
ilomilo#osa
Morgana · Support
3 / 4 / 9
46.2% KP
14,412
15.5% share
8,682g
23 CS · 0.8/m
Red side
VictoryMete#OSN
Jayce · Top
7 / 6 / 5
30.8% KP
23,476
22.8% share
12,054g
206 CS · 7.1/m
Wûll N#jkz
Lee Sin · Jungle
3 / 2 / 18
53.8% KP
18,346
17.9% share
13,844g
206 CS · 7.1/m
CùteMidoriya#TR1
Vex · Mid
7 / 11 / 5
30.8% KP
21,754
21.2% share
12,941g
227 CS · 7.8/m
Londie#1v9
Twitch · ADC
18 / 2 / 5
59% KP
30,166
29.4% share
17,934g
213 CS · 7.4/m
Gesshoku#tsukı
Blitzcrank · Support
4 / 5 / 14
46.2% KP
9,009
8.8% share
9,038g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
