Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 296 days ago
3 / 6 / 8
K / D / A
61.1%
Kill participation
502.3
Damage / min
11,068g
426.5 gold / min
31
10 placed · 9 cleared
245
9.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShending Help#cmon
Shen · Top
8 / 1 / 7
41.7% KP
13,803
16.1% share
12,477g
242 CS · 9.3/m
JG top boy#lync1
Aatrox · Jungle
8 / 2 / 11
52.8% KP
18,985
22.1% share
12,771g
229 CS · 8.8/m
30pushupperdeath#hard
Akshan · Mid
11 / 3 / 6
47.2% KP
20,732
24.2% share
14,906g
200 CS · 7.7/m
악몽천사운명#LPL
Seraphine · ADC
7 / 6 / 9
44.4% KP
21,283
24.8% share
11,575g
221 CS · 8.5/m
niezły yeti pl#hui
Karma · Support
2 / 6 / 18
55.6% KP
10,985
12.8% share
7,825g
37 CS · 1.4/m
Red side
Defeattwtv imtof#EUW2
Riven · Top
1 / 9 / 1
11.1% KP
7,334
10.6% share
8,431g
182 CS · 7/m
Zeki#LFT
Naafiri · Jungle
13 / 8 / 4
94.4% KP
25,289
36.5% share
15,692g
173 CS · 6.7/m
LetGodSortEmOut#Clips
Taliyah · Mid
1 / 8 / 5
33.3% KP
15,675
22.6% share
8,782g
191 CS · 7.4/m
Mαster Oogwαy#EUW
Caitlyn · ADC
3 / 6 / 8
61.1% KP
13,034
18.8% share
11,068g
245 CS · 9.4/m
Hydra#6809
Nami · Support
0 / 5 / 17
94.4% KP
8,003
11.5% share
7,280g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
