Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 288 days ago
4 / 6 / 5
K / D / A
52.9%
Kill participation
778.6
Damage / min
13,127g
446.5 gold / min
23
6 placed · 8 cleared
268
9.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSo life goes on#Aimer
Fiora · Top
7 / 7 / 4
64.7% KP
19,573
23.5% share
13,394g
220 CS · 7.5/m
HiGREETiNGS#000
Diana · Jungle
4 / 5 / 9
76.5% KP
19,421
23.4% share
11,823g
223 CS · 7.6/m
ady hobo cba#kid
Anivia · Mid
1 / 7 / 6
41.2% KP
16,295
19.6% share
11,785g
241 CS · 8.2/m
Mαster Oogwαy#EUW
Yunara · ADC
4 / 6 / 5
52.9% KP
22,890
27.5% share
13,127g
268 CS · 9.1/m
Mecki#001
Milio · Support
1 / 7 / 10
64.7% KP
4,974
6% share
7,235g
23 CS · 0.8/m
Red side
VictoryLesbian princess#UwU
Singed · Top
3 / 3 / 15
56.3% KP
22,625
18.5% share
13,150g
249 CS · 8.5/m
woxiangdabisai#123
Qiyana · Jungle
9 / 5 / 8
53.1% KP
23,984
19.6% share
15,820g
215 CS · 7.3/m
Jonathan Bailey#zzz
Xerath · Mid
10 / 1 / 11
65.6% KP
37,635
30.8% share
15,780g
248 CS · 8.4/m
Spear Shot#1111
Lucian · ADC
9 / 4 / 9
56.3% KP
29,107
23.8% share
14,132g
225 CS · 7.7/m
Staargazing#Ocean
Thresh · Support
1 / 4 / 23
75% KP
8,858
7.2% share
9,052g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
