Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 287 days ago
11 / 8 / 6
K / D / A
56.7%
Kill participation
868.2
Damage / min
17,915g
540.7 gold / min
19
7 placed · 8 cleared
287
8.7 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCarl smart#EUW
Riven · Top
8 / 7 / 4
26.7% KP
23,286
15.8% share
15,429g
267 CS · 8.1/m
Zanzarah#1996
Jarvan IV · Jungle
12 / 4 / 16
62.2% KP
28,990
19.6% share
14,908g
214 CS · 6.5/m
Jonathan Bailey#zzz
Cassiopeia · Mid
4 / 6 / 12
35.6% KP
23,409
15.9% share
12,634g
224 CS · 6.8/m
Marcel#Focus
Samira · ADC
15 / 9 / 9
53.3% KP
35,664
24.2% share
18,234g
256 CS · 7.7/m
mów mi kamikaze#icPug
Xerath · Support
6 / 4 / 25
68.9% KP
36,221
24.5% share
11,359g
42 CS · 1.3/m
Red side
Defeatxhtao#3100
Rumble · Top
5 / 11 / 10
50% KP
32,509
27.9% share
13,913g
210 CS · 6.3/m
vimsaet#skrn
Skarner · Jungle
4 / 6 / 13
56.7% KP
19,208
16.5% share
12,488g
179 CS · 5.4/m
2TA Vin#RKO
Cho'Gath · Mid
8 / 6 / 5
43.3% KP
21,625
18.6% share
14,043g
262 CS · 7.9/m
Mαster Oogwαy#EUW
Caitlyn · ADC
11 / 8 / 6
56.7% KP
28,765
24.7% share
17,915g
287 CS · 8.7/m
Senne Lammens#keeps
LeBlanc · Support
2 / 14 / 9
36.7% KP
14,367
12.3% share
8,980g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
