Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 280 days ago
5 / 8 / 1
K / D / A
42.9%
Kill participation
607.4
Damage / min
12,336g
516.2 gold / min
20
8 placed · 3 cleared
206
8.6 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybedoes2115#SMOKI
Aatrox · Top
6 / 2 / 8
36.8% KP
22,585
20.9% share
11,212g
215 CS · 9/m
zabujcastworuwpl#pve
Nunu & Willump · Jungle
5 / 0 / 19
63.2% KP
15,125
14% share
12,435g
197 CS · 8.2/m
Odysseus#131
Taliyah · Mid
8 / 3 / 13
55.3% KP
26,913
24.9% share
11,277g
198 CS · 8.3/m
3XA#2809
Aphelios · ADC
11 / 3 / 15
68.4% KP
31,931
29.5% share
18,291g
262 CS · 11/m
Limitless limits#FIRE
Pyke · Support
8 / 6 / 15
60.5% KP
11,623
10.7% share
8,881g
26 CS · 1.1/m
Red side
DefeatKatze#myao
Gangplank · Top
3 / 4 / 2
35.7% KP
23,620
31.6% share
10,676g
214 CS · 9/m
KC Yiken#1111
Dr. Mundo · Jungle
0 / 10 / 4
28.6% KP
13,464
18% share
7,222g
126 CS · 5.3/m
잭스 레스#KOREA
Syndra · Mid
6 / 8 / 1
50% KP
18,826
25.2% share
9,604g
180 CS · 7.5/m
Mαster Oogwαy#EUW
Yunara · ADC
5 / 8 / 1
42.9% KP
14,516
19.4% share
12,336g
206 CS · 8.6/m
Ado fan#EUW
Alistar · Support
0 / 8 / 7
50% KP
4,219
5.7% share
6,092g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
