Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 279 days ago
10 / 4 / 6
K / D / A
53.3%
Kill participation
866.3
Damage / min
22,119g
611 gold / min
25
11 placed · 5 cleared
383
10.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVenour#EUW
Rumble · Top
6 / 4 / 10
50% KP
32,128
19.5% share
14,692g
269 CS · 7.4/m
Kaboom#EUW1a
Ambessa · Jungle
6 / 8 / 16
68.8% KP
40,612
24.6% share
15,350g
229 CS · 6.3/m
Lurox#Lurox
Malzahar · Mid
6 / 5 / 10
50% KP
35,216
21.4% share
16,625g
315 CS · 8.7/m
Creepano#gfghs
Caitlyn · ADC
12 / 4 / 7
59.4% KP
38,827
23.6% share
21,342g
318 CS · 8.8/m
Blazteurs#EUW
Neeko · Support
2 / 9 / 16
56.3% KP
17,983
10.9% share
10,570g
35 CS · 1/m
Red side
VictoryG2 BrokenBlade#1918
Lee Sin · Top
4 / 8 / 7
36.7% KP
22,808
18% share
14,782g
275 CS · 7.6/m
Razørk Activoo#razzz
Qiyana · Jungle
5 / 10 / 10
50% KP
28,775
22.6% share
18,312g
286 CS · 7.9/m
Elite500#E500
Vladimir · Mid
9 / 5 / 6
50% KP
35,509
27.9% share
18,893g
376 CS · 10.4/m
Mαster Oogwαy#EUW
Yunara · ADC
10 / 4 / 6
53.3% KP
31,360
24.7% share
22,119g
383 CS · 10.6/m
Ado fan#EUW
Nautilus · Support
2 / 6 / 17
63.3% KP
8,598
6.8% share
10,387g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
