Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 275 days ago
6 / 2 / 8
K / D / A
58.3%
Kill participation
758.7
Damage / min
13,501g
565.7 gold / min
12
6 placed · 1 cleared
217
9.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaynter#EUW
Kennen · Top
3 / 2 / 6
37.5% KP
21,851
27.3% share
11,312g
200 CS · 8.4/m
Kijo73#ZTC
Volibear · Jungle
9 / 2 / 4
54.2% KP
16,397
20.5% share
11,370g
157 CS · 6.6/m
WannaBeHappy#Birki
Yone · Mid
6 / 0 / 3
37.5% KP
14,580
18.2% share
11,246g
243 CS · 10.2/m
Mαster Oogwαy#EUW
Yunara · ADC
6 / 2 / 8
58.3% KP
18,108
22.7% share
13,501g
217 CS · 9.1/m
Ado fan#EUW
Bard · Support
0 / 3 / 13
54.2% KP
9,006
11.3% share
7,562g
20 CS · 0.8/m
Red side
DefeatNO Англ#SLAAY
Ambessa · Top
1 / 4 / 1
22.2% KP
10,971
16.4% share
7,000g
139 CS · 5.8/m
Yen is my Wife#EUW
Graves · Jungle
3 / 7 / 2
55.6% KP
12,317
18.4% share
7,979g
116 CS · 4.9/m
eLS Louis#atlas
Syndra · Mid
1 / 5 / 1
22.2% KP
18,092
27.1% share
9,929g
233 CS · 9.8/m
KC NEXT ADKING#EUW
Aphelios · ADC
4 / 4 / 1
55.6% KP
19,568
29.3% share
11,453g
203 CS · 8.5/m
Busio JNG#NA1
Nautilus · Support
0 / 4 / 2
22.2% KP
5,882
8.8% share
5,327g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
