Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 268 days ago
9 / 8 / 13
K / D / A
51.2%
Kill participation
1,091.7
Damage / min
27,958g
581.7 gold / min
41
15 placed · 11 cleared
477
9.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySo life goes on#Aimer
Akali · Top
9 / 10 / 8
39.5% KP
27,193
15.5% share
17,134g
244 CS · 5.1/m
Glorpmeister#Jenax
Viego · Jungle
9 / 9 / 9
41.9% KP
25,749
14.7% share
21,246g
335 CS · 7/m
Secret#6994
Syndra · Mid
14 / 10 / 11
58.1% KP
55,870
31.9% share
25,528g
409 CS · 8.5/m
Mαster Oogwαy#EUW
Yunara · ADC
9 / 8 / 13
51.2% KP
52,474
30% share
27,958g
477 CS · 9.9/m
Ado fan#EUW
Blitzcrank · Support
2 / 5 / 24
60.5% KP
13,639
7.8% share
13,986g
44 CS · 0.9/m
Red side
DefeatNevir#0304
Riven · Top
12 / 9 / 14
61.9% KP
39,350
21.8% share
22,432g
346 CS · 7.2/m
SzymekPrzygonek#Szymi
Lee Sin · Jungle
10 / 8 / 10
47.6% KP
30,874
17.1% share
20,435g
340 CS · 7.1/m
Splinter#TAFE
Kennen · Mid
13 / 12 / 10
54.8% KP
64,609
35.8% share
21,713g
330 CS · 6.9/m
Peter Decker#Argu
Kog'Maw · ADC
7 / 9 / 8
35.7% KP
36,915
20.5% share
21,418g
343 CS · 7.1/m
Denner#187
Lulu · Support
0 / 5 / 23
54.8% KP
8,671
4.8% share
12,260g
27 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
