Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 267 days ago
9 / 2 / 9
K / D / A
62.1%
Kill participation
1,419.9
Damage / min
26,074g
659.8 gold / min
51
12 placed · 13 cleared
461
11.7 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystardewvalley67#EUW
Varus · Top
10 / 5 / 3
44.8% KP
46,337
28.1% share
18,557g
317 CS · 8/m
AliveShadow#snus
Jarvan IV · Jungle
4 / 6 / 15
65.5% KP
15,346
9.3% share
15,831g
220 CS · 5.6/m
sajat2004rCZLPYT#ZUBRI
Taliyah · Mid
5 / 5 / 7
41.4% KP
29,592
18% share
17,104g
348 CS · 8.8/m
Mαster Oogwαy#EUW
Jinx · ADC
9 / 2 / 9
62.1% KP
56,110
34.1% share
26,074g
461 CS · 11.7/m
Ado fan#EUW
Rumble · Support
1 / 5 / 9
34.5% KP
17,325
10.5% share
10,727g
35 CS · 0.9/m
Red side
DefeatDark Passenger#1702
Sion · Top
0 / 6 / 10
43.5% KP
13,653
10.8% share
12,538g
263 CS · 6.7/m
JL Shift#2005
Viego · Jungle
9 / 6 / 8
73.9% KP
23,011
18.2% share
17,574g
287 CS · 7.3/m
Lonely Silence#UPGRD
Mel · Mid
5 / 5 / 6
47.8% KP
30,492
24.1% share
15,848g
375 CS · 9.5/m
Yami Sukehiro#3309
Ezreal · ADC
7 / 5 / 12
82.6% KP
49,824
39.5% share
21,662g
362 CS · 9.2/m
Peak Level#444
Neeko · Support
2 / 7 / 9
47.8% KP
9,282
7.4% share
10,081g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
