Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 265 days ago
4 / 10 / 8
K / D / A
52.2%
Kill participation
902.5
Damage / min
13,832g
462.9 gold / min
41
9 placed · 11 cleared
206
6.9 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJUSTONEBADDAY#6767
Yasuo · Top
5 / 10 / 9
36.8% KP
19,904
14.8% share
11,534g
198 CS · 6.6/m
bedoes2115#SMOKI
Aatrox · Jungle
11 / 2 / 11
57.9% KP
32,557
24.2% share
14,651g
236 CS · 7.9/m
LetGodSortEmOut#Clips
Orianna · Mid
3 / 6 / 14
44.7% KP
30,283
22.5% share
11,335g
230 CS · 7.7/m
Dagestan#2or3
Corki · ADC
19 / 2 / 5
63.2% KP
37,997
28.3% share
18,139g
272 CS · 9.1/m
Reeker#KZN
Karma · Support
0 / 3 / 27
71.1% KP
13,555
10.1% share
9,379g
14 CS · 0.5/m
Red side
DefeatMaynter#EUW
Renekton · Top
7 / 5 / 5
52.2% KP
28,653
25.7% share
14,320g
234 CS · 7.8/m
Hummelu#Hum
Viego · Jungle
4 / 12 / 8
52.2% KP
14,508
13% share
10,082g
149 CS · 5/m
komanche uchiha#elite
Ryze · Mid
8 / 4 / 5
56.5% KP
28,116
25.3% share
14,874g
266 CS · 8.9/m
Mαster Oogwαy#EUW
Varus · ADC
4 / 10 / 8
52.2% KP
26,970
24.2% share
13,832g
206 CS · 6.9/m
Ado fan#EUW
Neeko · Support
0 / 7 / 10
43.5% KP
13,081
11.7% share
7,153g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
