Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 264 days ago
3 / 1 / 2
K / D / A
27.8%
Kill participation
551.5
Damage / min
13,168g
565.6 gold / min
24
9 placed · 5 cleared
271
11.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatplaceholder1#2123
Riven · Top
3 / 8 / 1
57.1% KP
18,196
41.2% share
8,886g
168 CS · 7.2/m
reksai kitten#enjoy
Rek'Sai · Jungle
3 / 5 / 1
57.1% KP
8,373
19% share
8,032g
127 CS · 5.5/m
no win condition#etow
Katarina · Mid
1 / 4 / 1
28.6% KP
8,072
18.3% share
6,948g
165 CS · 7.1/m
Zigga Nilean#TR2
Zilean · ADC
0 / 1 / 1
14.3% KP
5,433
12.3% share
8,854g
228 CS · 9.8/m
LR Rekkles#LRAT
Alistar · Support
0 / 0 / 3
42.9% KP
4,050
9.2% share
5,820g
46 CS · 2/m
Red side
VictoryNothing much#EUW
Sett · Top
8 / 4 / 2
55.6% KP
19,920
31.8% share
11,580g
193 CS · 8.3/m
KC Yiken#1111
Dr. Mundo · Jungle
2 / 1 / 6
44.4% KP
12,979
20.7% share
11,336g
230 CS · 9.9/m
Left Hand#korea
Sylas · Mid
3 / 1 / 2
27.8% KP
12,598
20.1% share
10,604g
222 CS · 9.5/m
Mαster Oogwαy#EUW
Yunara · ADC
3 / 1 / 2
27.8% KP
12,841
20.5% share
13,168g
271 CS · 11.6/m
Ado fan#EUW
Nautilus · Support
2 / 0 / 5
38.9% KP
4,305
6.9% share
6,625g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
