Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 260 days ago
10 / 2 / 14
K / D / A
55.8%
Kill participation
1,340.5
Damage / min
15,426g
686.1 gold / min
8
5 placed · 1 cleared
238
10.6 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPorcelain Heart#XDXD
Akshan · Top
5 / 10 / 1
54.5% KP
22,648
29.3% share
8,109g
117 CS · 5.2/m
MR PRINCE#S4nji
Qiyana · Jungle
5 / 4 / 4
81.8% KP
17,727
23% share
11,161g
177 CS · 7.9/m
Leardes#shq
LeBlanc · Mid
1 / 8 / 2
27.3% KP
18,610
24.1% share
6,861g
148 CS · 6.6/m
STB#EUW
Aphelios · ADC
0 / 9 / 2
18.2% KP
9,461
12.3% share
7,628g
165 CS · 7.3/m
i setup fight#CMD1
Tahm Kench · Support
0 / 12 / 7
63.6% KP
8,755
11.3% share
5,136g
11 CS · 0.5/m
Red side
VictoryOBA FEMIII#WWE
Olaf · Top
8 / 2 / 9
39.5% KP
18,307
17.3% share
10,977g
178 CS · 7.9/m
Jolagreen#0023
Lee Sin · Jungle
7 / 5 / 9
37.2% KP
12,215
11.5% share
10,172g
151 CS · 6.7/m
Javier#RITO
Zoe · Mid
14 / 2 / 6
46.5% KP
30,935
29.2% share
11,237g
169 CS · 7.5/m
Mαster Oogwαy#EUW
Yunara · ADC
10 / 2 / 14
55.8% KP
30,139
28.5% share
15,426g
238 CS · 10.6/m
Ado fan#EUW
Bard · Support
4 / 1 / 20
55.8% KP
14,328
13.5% share
7,933g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
