Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 256 days ago
5 / 7 / 5
K / D / A
38.5%
Kill participation
622.9
Damage / min
17,996g
515.4 gold / min
26
12 placed · 6 cleared
354
10.1 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatExpedition 28#BLACK
Kennen · Top
5 / 6 / 10
57.7% KP
29,581
28.1% share
13,991g
273 CS · 7.8/m
Kusakabe Shinra#win
Aatrox · Jungle
4 / 3 / 10
53.8% KP
20,980
19.9% share
14,629g
254 CS · 7.3/m
SUKAMTUHLEHRU#ANO
Ryze · Mid
6 / 6 / 6
46.2% KP
20,252
19.3% share
13,626g
245 CS · 7/m
Mαster Oogwαy#EUW
Yunara · ADC
5 / 7 / 5
38.5% KP
21,751
20.7% share
17,996g
354 CS · 10.1/m
Ado fan#EUW
Bard · Support
6 / 5 / 9
57.7% KP
12,621
12% share
11,626g
46 CS · 1.3/m
Red side
VictoryGX Monkey#XDD
Vayne · Top
5 / 7 / 4
33.3% KP
25,051
18% share
13,909g
243 CS · 7/m
JG top boy#lync1
Ambessa · Jungle
3 / 4 / 13
59.3% KP
24,870
17.9% share
14,251g
250 CS · 7.2/m
Jonathan Bailey#zzz
Anivia · Mid
2 / 5 / 11
48.1% KP
22,530
16.2% share
14,973g
280 CS · 8/m
ANDA#RIEL
Kai'Sa · ADC
11 / 6 / 10
77.8% KP
43,088
31% share
20,368g
337 CS · 9.7/m
ALBANIAN#iLevi
Neeko · Support
6 / 4 / 17
85.2% KP
23,487
16.9% share
11,940g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
