Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Solo/Duo · 254 days ago
8 / 4 / 10
K / D / A
52.9%
Kill participation
1,310.9
Damage / min
19,644g
574.9 gold / min
43
8 placed · 13 cleared
316
9.2 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNO Англ#SLAAY
Rumble · Top
9 / 7 / 9
52.9% KP
34,987
20.9% share
14,796g
209 CS · 6.1/m
blue the wizard2#EUW
Karthus · Jungle
14 / 6 / 13
79.4% KP
51,594
30.8% share
18,611g
280 CS · 8.2/m
Khantos#KEKW
Yone · Mid
3 / 4 / 8
32.4% KP
28,307
16.9% share
15,985g
360 CS · 10.5/m
Mαster Oogwαy#EUW
Xayah · ADC
8 / 4 / 10
52.9% KP
44,790
26.8% share
19,644g
316 CS · 9.2/m
Ado fan#EUW
Alistar · Support
0 / 5 / 22
64.7% KP
7,624
4.6% share
10,386g
24 CS · 0.7/m
Red side
DefeatTwitchTVxKenzuke#EUW
Galio · Top
7 / 6 / 9
61.5% KP
26,240
18.6% share
13,670g
249 CS · 7.3/m
Spy#qesfg
Jarvan IV · Jungle
5 / 11 / 11
61.5% KP
21,459
15.2% share
12,335g
189 CS · 5.5/m
ΛŁΣX#ZIZON
Ryze · Mid
5 / 6 / 5
38.5% KP
31,851
22.5% share
14,187g
291 CS · 8.5/m
ES ADKING#EU1
Kai'Sa · ADC
7 / 6 / 7
53.8% KP
44,560
31.5% share
18,359g
325 CS · 9.5/m
아엘카의 남편#UMP45
Karma · Support
2 / 5 / 17
73.1% KP
17,306
12.2% share
9,824g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
