Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 244 days ago
23 / 4 / 7
K / D / A
85.7%
Kill participation
2,086.4
Damage / min
25,832g
762 gold / min
25
8 placed · 8 cleared
324
9.6 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZDFHDZFHHDFZHDF#1111
Jax · Top
2 / 9 / 5
22.6% KP
19,474
12.9% share
10,540g
194 CS · 5.7/m
MISA 113#Kurii
Zaahen · Jungle
7 / 6 / 9
51.6% KP
34,606
22.9% share
15,637g
294 CS · 8.7/m
Left Hand#korea
Yone · Mid
15 / 7 / 2
54.8% KP
46,092
30.5% share
20,057g
330 CS · 9.7/m
yüzenköfte#EUW
Aurora · ADC
7 / 5 / 5
38.7% KP
43,638
28.9% share
14,337g
262 CS · 7.7/m
Hodling Bitcoin#EUW
Taric · Support
0 / 9 / 12
38.7% KP
7,219
4.8% share
9,075g
44 CS · 1.3/m
Red side
VictoryShieda Saeeun1#KAYN
Yasuo · Top
5 / 8 / 9
40% KP
27,050
18.3% share
14,467g
268 CS · 7.9/m
Test40#4010
Volibear · Jungle
2 / 10 / 17
54.3% KP
13,757
9.3% share
10,873g
113 CS · 3.3/m
ComeBackFromHell#Back
Swain · Mid
5 / 6 / 18
65.7% KP
26,574
18% share
13,690g
218 CS · 6.4/m
Mαster Oogwαy#EUW
Corki · ADC
23 / 4 / 7
85.7% KP
70,728
47.8% share
25,832g
324 CS · 9.6/m
Ado fan#EUW
Alistar · Support
0 / 3 / 24
68.6% KP
9,786
6.6% share
9,888g
15 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
