Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 190 days ago
17 / 7 / 16
K / D / A
66%
Kill participation
2,171.5
Damage / min
26,214g
721.8 gold / min
37
12 placed · 9 cleared
346
9.5 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBarradeus#EUW
Teemo · Top
15 / 9 / 17
64% KP
64,828
29.1% share
19,550g
250 CS · 6.9/m
Immortal#0019
Nocturne · Jungle
10 / 5 / 14
48% KP
30,988
13.9% share
18,842g
310 CS · 8.5/m
Semir Gerkhan#SIGMA
Vladimir · Mid
3 / 11 / 8
22% KP
36,471
16.4% share
14,080g
255 CS · 7/m
Mαster Oogwαy#EUW
Yunara · ADC
17 / 7 / 16
66% KP
78,862
35.4% share
26,214g
346 CS · 9.5/m
bongo sie kopci#EUW
Alistar · Support
5 / 10 / 22
54% KP
11,411
5.1% share
12,938g
40 CS · 1.1/m
Red side
Defeattemprxkjxlilhfzx#EUW
Fiora · Top
11 / 14 / 2
31% KP
40,133
22.5% share
18,109g
248 CS · 6.8/m
we go Loco#EUW
Zyra · Jungle
9 / 8 / 17
61.9% KP
54,018
30.3% share
17,419g
238 CS · 6.6/m
AxR Raiz#APE
Sion · Mid
4 / 8 / 20
57.1% KP
31,952
17.9% share
14,285g
227 CS · 6.3/m
bnaduhas#EUW
Kai'Sa · ADC
7 / 10 / 12
45.2% KP
26,907
15.1% share
19,279g
310 CS · 8.5/m
Peppa Pig#ITFLP
Camille · Support
11 / 10 / 12
54.8% KP
25,289
14.2% share
13,166g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
