Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 189 days ago
2 / 7 / 6
K / D / A
36.4%
Kill participation
1,157.8
Damage / min
14,327g
508.7 gold / min
33
11 placed · 8 cleared
306
10.9 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBiertje#EUW
Illaoi · Top
5 / 7 / 2
25.9% KP
26,246
23% share
11,747g
208 CS · 7.4/m
Diamondprox#ProX
Xin Zhao · Jungle
8 / 4 / 12
74.1% KP
24,832
21.8% share
14,273g
222 CS · 7.9/m
OSV K0zZ#EUWW
Ahri · Mid
9 / 5 / 11
74.1% KP
28,232
24.7% share
13,192g
205 CS · 7.3/m
Bayle the Dread#4 7
Vayne · ADC
5 / 2 / 9
51.9% KP
24,703
21.6% share
14,156g
229 CS · 8.1/m
IHEBIC#0000
Karma · Support
0 / 4 / 18
66.7% KP
10,154
8.9% share
8,668g
50 CS · 1.8/m
Red side
DefeatMaXiMaL BlobFish#EUW
Shen · Top
7 / 2 / 6
59.1% KP
25,045
24% share
12,363g
182 CS · 6.5/m
nori#char
Nocturne · Jungle
1 / 6 / 10
50% KP
15,519
14.9% share
10,334g
188 CS · 6.7/m
circus clown#honk1
Akali · Mid
12 / 9 / 1
59.1% KP
24,542
23.6% share
12,062g
165 CS · 5.9/m
Mαster Oogwαy#EUW
Yunara · ADC
2 / 7 / 6
36.4% KP
32,611
31.3% share
14,327g
306 CS · 10.9/m
Clebard humide#EUW
Lulu · Support
0 / 3 / 10
45.5% KP
6,421
6.2% share
7,086g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
