Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 188 days ago
10 / 5 / 3
K / D / A
68.4%
Kill participation
1,636.4
Damage / min
18,372g
595.5 gold / min
12
10 placed · 0 cleared
309
10 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMeetTheWoo1#Mtw
Jax · Top
1 / 8 / 6
36.8% KP
15,850
13.3% share
8,591g
165 CS · 5.3/m
april rain#maddy
Graves · Jungle
6 / 5 / 4
52.6% KP
19,699
16.5% share
14,037g
270 CS · 8.8/m
Jeziel#888
Sylas · Mid
2 / 8 / 6
42.1% KP
19,756
16.5% share
9,295g
178 CS · 5.8/m
Mαster Oogwαy#EUW
Ezreal · ADC
10 / 5 / 3
68.4% KP
50,483
42.3% share
18,372g
309 CS · 10/m
늑대는 자비심이 없다#아케인
Nami · Support
0 / 7 / 13
68.4% KP
13,605
11.4% share
8,149g
33 CS · 1.1/m
Red side
VictoryTEAMFIGHTMACHINE#ASBAK
Swain · Top
6 / 3 / 18
75% KP
32,044
23.5% share
13,038g
223 CS · 7.2/m
Takeshi Sendo#TIG3R
Zaahen · Jungle
7 / 3 / 12
59.4% KP
29,811
21.9% share
14,079g
213 CS · 6.9/m
Posty#8490
Ahri · Mid
4 / 8 / 9
40.6% KP
20,758
15.2% share
12,371g
244 CS · 7.9/m
Chill1000#larry
Kai'Sa · ADC
11 / 3 / 6
53.1% KP
31,898
23.4% share
17,513g
253 CS · 8.2/m
dead to me#bye
Zoe · Support
4 / 2 / 15
59.4% KP
21,707
15.9% share
10,149g
53 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
