Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 187 days ago
9 / 9 / 10
K / D / A
52.8%
Kill participation
1,195.4
Damage / min
22,165g
593.2 gold / min
38
17 placed · 11 cleared
347
9.3 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAqualix#EUW
Vladimir · Top
6 / 6 / 8
38.9% KP
34,592
24.9% share
15,096g
268 CS · 7.2/m
Nyvaken#777
Jarvan IV · Jungle
6 / 8 / 19
69.4% KP
18,543
13.3% share
14,132g
167 CS · 4.5/m
FullClearUwUka#WORST
Yasuo · Mid
14 / 6 / 7
58.3% KP
33,024
23.7% share
20,255g
339 CS · 9.1/m
Mαster Oogwαy#EUW
Yunara · ADC
9 / 9 / 10
52.8% KP
44,669
32.1% share
22,165g
347 CS · 9.3/m
PropaPandah#EUW
Rakan · Support
1 / 13 / 16
47.2% KP
8,260
5.9% share
10,628g
51 CS · 1.4/m
Red side
Defeatthundercløuds#xxx
Ambessa · Top
6 / 5 / 10
38.1% KP
40,423
23.9% share
17,948g
373 CS · 10/m
RONALDO 2008#CRX
Qiyana · Jungle
3 / 10 / 18
50% KP
22,681
13.4% share
13,164g
220 CS · 5.9/m
SRAKEN PIERDAKEN#DUPA1
Syndra · Mid
6 / 12 / 12
42.9% KP
32,103
19% share
12,718g
237 CS · 6.3/m
Kåbs#ggg
Lucian · ADC
21 / 7 / 11
76.2% KP
51,940
30.8% share
22,120g
307 CS · 8.2/m
dead to me#bye
Nami · Support
6 / 2 / 27
78.6% KP
21,681
12.8% share
14,055g
42 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
