Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 182 days ago
5 / 9 / 5
K / D / A
45.5%
Kill participation
888.8
Damage / min
14,712g
459.3 gold / min
30
13 placed · 3 cleared
292
9.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySolarbacca#EUW10
Gangplank · Top
4 / 3 / 10
35.9% KP
20,895
15.3% share
14,455g
237 CS · 7.4/m
Takeshi Sendo#TIG3R
Rengar · Jungle
14 / 2 / 7
53.8% KP
31,541
23.1% share
20,054g
299 CS · 9.3/m
save your tears#252
Ahri · Mid
9 / 5 / 12
53.8% KP
35,238
25.8% share
14,835g
234 CS · 7.3/m
Frekte#000
Ashe · ADC
11 / 6 / 10
53.8% KP
38,742
28.4% share
18,096g
255 CS · 8/m
noobsuppp#noob
Lulu · Support
1 / 6 / 28
74.4% KP
10,197
7.5% share
10,541g
22 CS · 0.7/m
Red side
DefeatTTVEmploid#EUW75
Jayce · Top
6 / 5 / 6
54.5% KP
25,523
23% share
13,195g
211 CS · 6.6/m
goths add me#1v9
Hecarim · Jungle
5 / 8 / 5
45.5% KP
20,512
18.5% share
14,181g
278 CS · 8.7/m
Mαster Oogwαy#EUW
Orianna · Mid
5 / 9 / 5
45.5% KP
28,472
25.7% share
14,712g
292 CS · 9.1/m
佳佳晔#UwU
Corki · ADC
6 / 7 / 5
50% KP
24,881
22.4% share
15,497g
288 CS · 9/m
keia#lilia
Nami · Support
0 / 10 / 13
59.1% KP
11,551
10.4% share
8,694g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
