Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 173 days ago
12 / 3 / 10
K / D / A
62.9%
Kill participation
1,832.9
Damage / min
21,687g
669 gold / min
30
9 placed · 7 cleared
383
11.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLeagueofShrooms#44444
Shen · Top
3 / 8 / 13
45.7% KP
21,060
16.3% share
11,447g
180 CS · 5.6/m
WillumpsPencil27#EUW
Vi · Jungle
7 / 1 / 6
37.1% KP
14,349
11.1% share
13,821g
216 CS · 6.7/m
restless dreams#66666
Fizz · Mid
12 / 4 / 5
48.6% KP
27,921
21.6% share
14,449g
200 CS · 6.2/m
Mαster Oogwαy#EUW
Yunara · ADC
12 / 3 / 10
62.9% KP
59,418
45.9% share
21,687g
383 CS · 11.8/m
nare#ace
Milio · Support
1 / 1 / 26
77.1% KP
6,736
5.2% share
10,536g
25 CS · 0.8/m
Red side
Defeatwaitt2Rs#333
Irelia · Top
6 / 6 / 5
64.7% KP
23,960
24.8% share
14,199g
293 CS · 9/m
never true#wave
Talon · Jungle
3 / 5 / 3
35.3% KP
15,488
16% share
12,167g
253 CS · 7.8/m
SHREEEK#EUW
Veigar · Mid
4 / 9 / 6
58.8% KP
29,438
30.4% share
14,564g
228 CS · 7/m
swag iwnl#001
Varus · ADC
3 / 6 / 4
41.2% KP
19,149
19.8% share
13,058g
252 CS · 7.8/m
mo 4892#EUW
Tahm Kench · Support
1 / 9 / 9
58.8% KP
8,673
9% share
8,324g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
