Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 173 days ago
25 / 5 / 7
K / D / A
68.1%
Kill participation
2,348.7
Damage / min
26,750g
781.4 gold / min
32
14 placed · 5 cleared
358
10.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSwagDongo187#EUW
Xin Zhao · Top
12 / 12 / 6
42.9% KP
46,311
27.6% share
17,266g
233 CS · 6.8/m
NoEgoAcc#sky
Talon · Jungle
10 / 8 / 14
57.1% KP
30,038
17.9% share
16,710g
262 CS · 7.7/m
spider 8#hxh
Ryze · Mid
16 / 8 / 8
57.1% KP
62,744
37.4% share
19,567g
308 CS · 9/m
GAME 7 HARDEN#dih
Draven · ADC
4 / 9 / 11
35.7% KP
17,484
10.4% share
13,839g
230 CS · 6.7/m
PeaPuffer#Efe
Leona · Support
0 / 10 / 19
45.2% KP
10,999
6.6% share
8,669g
26 CS · 0.8/m
Red side
VictorySmite me Hard#Free
K'Sante · Top
2 / 10 / 22
51.1% KP
30,612
15.9% share
12,305g
215 CS · 6.3/m
dansul#123
Taliyah · Jungle
15 / 8 / 12
57.4% KP
47,911
24.9% share
17,290g
232 CS · 6.8/m
Kaizen#EU1
Yasuo · Mid
5 / 10 / 8
27.7% KP
25,291
13.1% share
12,213g
201 CS · 5.9/m
Mαster Oogwαy#EUW
Yunara · ADC
25 / 5 / 7
68.1% KP
80,404
41.7% share
26,750g
358 CS · 10.5/m
Tiéuntigre#405
Lulu · Support
0 / 9 / 29
61.7% KP
8,501
4.4% share
10,216g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
