Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 172 days ago
12 / 8 / 10
K / D / A
47.8%
Kill participation
1,418
Damage / min
21,665g
668 gold / min
25
11 placed · 6 cleared
314
9.7 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
5
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKyro#2000
Vayne · Top
9 / 5 / 5
30.4% KP
27,055
17.3% share
15,720g
246 CS · 7.6/m
TTV richy1011#miau
Nocturne · Jungle
9 / 10 / 15
52.2% KP
20,954
13.4% share
14,460g
195 CS · 6/m
Shiyane#Fairy
Zoe · Mid
13 / 6 / 6
41.3% KP
36,960
23.6% share
17,201g
220 CS · 6.8/m
Mαster Oogwαy#EUW
Yunara · ADC
12 / 8 / 10
47.8% KP
45,989
29.4% share
21,665g
314 CS · 9.7/m
Bratwurstwasser#EUW
Shaco · Support
3 / 6 / 20
50% KP
25,510
16.3% share
11,811g
54 CS · 1.7/m
Red side
DefeatIasonas Karfhs#5488
Draven · Top
2 / 10 / 4
17.1% KP
16,475
11.7% share
11,421g
241 CS · 7.4/m
C17H17Cl2N#200mg
Graves · Jungle
18 / 9 / 10
80% KP
40,317
28.6% share
20,701g
253 CS · 7.8/m
Kaiza#350z
Kassadin · Mid
6 / 6 / 9
42.9% KP
26,105
18.5% share
15,269g
251 CS · 7.7/m
DEATH#dеcay
Karthus · ADC
7 / 15 / 11
51.4% KP
48,179
34.2% share
15,293g
274 CS · 8.4/m
Spike Spiegel#hppen
Nautilus · Support
2 / 6 / 16
51.4% KP
9,736
6.9% share
9,606g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
