Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 172 days ago
14 / 6 / 10
K / D / A
58.5%
Kill participation
1,489.8
Damage / min
21,406g
660.7 gold / min
22
10 placed · 2 cleared
310
9.6 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLøngduZboub#gdbay
Kennen · Top
4 / 10 / 8
42.9% KP
25,387
27.3% share
11,332g
209 CS · 6.5/m
MCoops#0598
Graves · Jungle
8 / 6 / 2
35.7% KP
13,711
14.8% share
14,634g
290 CS · 9/m
Neyzayah#EUW
Ekko · Mid
5 / 6 / 4
32.1% KP
19,049
20.5% share
13,417g
236 CS · 7.3/m
Winged Kemoyin#EUW
Draven · ADC
8 / 14 / 5
46.4% KP
27,242
29.3% share
15,111g
218 CS · 6.7/m
Dyhr#1802
Rell · Support
3 / 5 / 18
75% KP
7,446
8% share
10,203g
36 CS · 1.1/m
Red side
VictoryZaoqi#EUW
Gangplank · Top
6 / 7 / 11
41.5% KP
27,222
19.2% share
15,646g
258 CS · 8/m
BIG FLOPPA#JESSE
Jarvan IV · Jungle
15 / 2 / 10
61% KP
36,534
25.7% share
19,409g
294 CS · 9.1/m
veigarosan#EUW
Aurora · Mid
3 / 7 / 7
24.4% KP
22,977
16.2% share
12,744g
251 CS · 7.7/m
Mαster Oogwαy#EUW
Yunara · ADC
14 / 6 / 10
58.5% KP
48,269
34% share
21,406g
310 CS · 9.6/m
Recktandor#VXN
Renata Glasc · Support
3 / 6 / 20
56.1% KP
6,994
4.9% share
11,203g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
