Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 171 days ago
11 / 6 / 10
K / D / A
53.8%
Kill participation
1,451.6
Damage / min
20,632g
624.9 gold / min
23
9 placed · 7 cleared
297
9 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLLJuicyFruit#EUW
Swain · Top
10 / 5 / 11
53.8% KP
39,262
23.9% share
16,502g
240 CS · 7.3/m
La vida es bella#2025
Naafiri · Jungle
8 / 8 / 7
38.5% KP
25,407
15.5% share
15,113g
232 CS · 7/m
BrusiCAA#12345
Aurora · Mid
7 / 8 / 11
46.2% KP
26,367
16.1% share
12,008g
180 CS · 5.5/m
Mαster Oogwαy#EUW
Yunara · ADC
11 / 6 / 10
53.8% KP
47,928
29.2% share
20,632g
297 CS · 9/m
Dragon of Dojima#STAND
Brand · Support
3 / 10 / 14
43.6% KP
25,122
15.3% share
10,458g
44 CS · 1.3/m
Red side
DefeatCrushOnLux#ATE
Poppy · Top
7 / 7 / 6
35.1% KP
24,605
16.1% share
10,975g
154 CS · 4.7/m
xire#2003
Ambessa · Jungle
8 / 7 / 9
45.9% KP
45,991
30.2% share
16,368g
257 CS · 7.8/m
Silent HiII#555
Ahri · Mid
13 / 9 / 7
54.1% KP
39,657
26% share
13,639g
215 CS · 6.5/m
Brawler Vi#RCANE
Lux · ADC
4 / 7 / 7
29.7% KP
20,336
13.3% share
11,517g
194 CS · 5.9/m
Canyan#18888
Senna · Support
5 / 9 / 16
56.8% KP
21,818
14.3% share
12,599g
66 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
