Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 170 days ago
15 / 1 / 9
K / D / A
77.4%
Kill participation
1,501.3
Damage / min
17,187g
749.4 gold / min
17
8 placed · 4 cleared
242
10.6 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFloflo96y#0707
Jax · Top
2 / 2 / 0
22.2% KP
7,507
15.2% share
6,559g
141 CS · 6.1/m
Zentry ARABY#EUW
Ivern · Jungle
0 / 3 / 7
77.8% KP
3,246
6.6% share
7,430g
126 CS · 5.5/m
StarStray#Cat
Zoe · Mid
5 / 5 / 2
77.8% KP
19,366
39.1% share
8,736g
141 CS · 6.1/m
Artemis#ADGAP
Kai'Sa · ADC
1 / 10 / 2
33.3% KP
9,045
18.3% share
8,120g
147 CS · 6.4/m
Zhongli 002#Ado
Tahm Kench · Support
1 / 11 / 3
44.4% KP
10,342
20.9% share
5,873g
41 CS · 1.8/m
Red side
VictoryDiabloVlad#EUW
Vladimir · Top
3 / 2 / 5
25.8% KP
12,759
15.4% share
9,761g
189 CS · 8.2/m
Graf Kackebart#BWB
Briar · Jungle
7 / 2 / 9
51.6% KP
14,219
17.2% share
11,789g
194 CS · 8.5/m
helyi hülye#local
Orianna · Mid
4 / 3 / 3
22.6% KP
13,974
16.9% share
9,760g
192 CS · 8.4/m
Mαster Oogwαy#EUW
Yunara · ADC
15 / 1 / 9
77.4% KP
34,430
41.5% share
17,187g
242 CS · 10.6/m
Benson Boone#161
Alistar · Support
2 / 1 / 23
80.6% KP
7,502
9.1% share
8,099g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
