Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 168 days ago
16 / 6 / 7
K / D / A
51.1%
Kill participation
1,299.5
Damage / min
24,370g
666.2 gold / min
29
12 placed · 5 cleared
371
10.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory韋 恩#chill
Vayne · Top
7 / 5 / 7
31.1% KP
21,665
14.9% share
15,278g
264 CS · 7.2/m
TramaDola#EUW
Sylas · Jungle
8 / 6 / 13
46.7% KP
25,818
17.8% share
17,952g
287 CS · 7.8/m
Galați#77251
Akali · Mid
14 / 7 / 9
51.1% KP
44,104
30.4% share
16,805g
233 CS · 6.4/m
Mαster Oogwαy#EUW
Yunara · ADC
16 / 6 / 7
51.1% KP
47,541
32.8% share
24,370g
371 CS · 10.1/m
haro#moew
Karma · Support
0 / 7 / 22
48.9% KP
5,789
4% share
10,195g
21 CS · 0.6/m
Red side
DefeatBaloongen#EUW
Viktor · Top
7 / 7 / 7
45.2% KP
32,966
21.3% share
15,449g
244 CS · 6.7/m
Divine Poro#1010
Graves · Jungle
16 / 8 / 11
87.1% KP
50,058
32.3% share
21,540g
312 CS · 8.5/m
NT Mase#malto
Yone · Mid
3 / 10 / 5
25.8% KP
22,227
14.4% share
15,533g
314 CS · 8.6/m
Overea#000
Karthus · ADC
4 / 14 / 14
58.1% KP
37,624
24.3% share
14,312g
248 CS · 6.8/m
NiceJuicyBug#EUW
Nami · Support
1 / 7 / 24
80.6% KP
11,946
7.7% share
10,516g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
