Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 166 days ago
9 / 6 / 20
K / D / A
67.4%
Kill participation
1,394
Damage / min
21,103g
558.3 gold / min
34
11 placed · 9 cleared
363
9.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJEWZAURUS REX#0002
Darius · Top
15 / 7 / 6
48.8% KP
35,759
19.6% share
14,953g
224 CS · 5.9/m
Reaper of Lykos#RED
Kindred · Jungle
6 / 7 / 21
62.8% KP
36,456
20% share
15,577g
262 CS · 6.9/m
Han SoloQ#1106
Diana · Mid
9 / 13 / 7
37.2% KP
42,450
23.3% share
13,136g
218 CS · 5.8/m
Mαster Oogwαy#EUW
Caitlyn · ADC
9 / 6 / 20
67.4% KP
52,692
28.9% share
21,103g
363 CS · 9.6/m
1roNN#EUW
Thresh · Support
4 / 4 / 32
83.7% KP
15,037
8.2% share
11,659g
27 CS · 0.7/m
Red side
VictoryKenway#LowHP
Malphite · Top
3 / 9 / 11
37.8% KP
21,670
14.4% share
12,922g
231 CS · 6.1/m
MAP Mirkettosh#2004
Kayn · Jungle
9 / 4 / 18
73% KP
26,815
17.9% share
18,830g
267 CS · 7.1/m
CHARLlE KIRK#ns1
Ekko · Mid
23 / 5 / 8
83.8% KP
56,966
38% share
23,390g
315 CS · 8.3/m
I am NAT#0601
Karthus · ADC
1 / 14 / 17
48.6% KP
37,651
25.1% share
12,435g
203 CS · 5.4/m
Gh3a#EUW
Alistar · Support
1 / 11 / 21
59.5% KP
6,982
4.7% share
10,011g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
