Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 165 days ago
12 / 3 / 8
K / D / A
60.6%
Kill participation
1,062.9
Damage / min
28,934g
701.1 gold / min
29
9 placed · 11 cleared
520
12.6 CS / min
Objective control
3
Dragons
3
Baron
9
Towers
4
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDzu#00000
Ambessa · Top
11 / 6 / 8
61.3% KP
50,091
32.6% share
20,074g
357 CS · 8.7/m
Chainless Simeon#Guap
Hecarim · Jungle
4 / 5 / 11
48.4% KP
18,916
12.3% share
17,526g
352 CS · 8.5/m
Palela#FOK
Fizz · Mid
5 / 4 / 4
29% KP
23,155
15.1% share
16,665g
340 CS · 8.2/m
getogetogeto#EUW
Kog'Maw · ADC
9 / 8 / 7
51.6% KP
47,474
30.9% share
18,728g
331 CS · 8/m
młody endur#997
Lulu · Support
2 / 10 / 17
61.3% KP
13,936
9.1% share
11,874g
31 CS · 0.8/m
Red side
VictoryTopolino#Pippo
K'Sante · Top
5 / 9 / 12
51.5% KP
23,837
16.6% share
15,251g
255 CS · 6.2/m
time wiII tell#EUW
Sylas · Jungle
9 / 4 / 13
66.7% KP
38,174
26.7% share
18,178g
283 CS · 6.9/m
hot boy bummer#EUW
Zed · Mid
6 / 8 / 6
36.4% KP
28,318
19.8% share
18,154g
314 CS · 7.6/m
Mαster Oogwαy#EUW
Yunara · ADC
12 / 3 / 8
60.6% KP
43,863
30.6% share
28,934g
520 CS · 12.6/m
BONJOUR L AMI#happy
Nautilus · Support
1 / 7 / 21
66.7% KP
9,021
6.3% share
10,700g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
