Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Victory
Ranked Solo/Duo · 164 days ago
8 / 4 / 7
K / D / A
35.7%
Kill participation
1,079.4
Damage / min
17,426g
523 gold / min
32
13 placed · 2 cleared
325
9.8 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEG Gemyv2#4440
Malphite · Top
2 / 7 / 9
34.4% KP
18,159
11.1% share
10,034g
186 CS · 5.6/m
Main Jungle#jgl
Lillia · Jungle
6 / 9 / 13
59.4% KP
31,065
19% share
13,503g
211 CS · 6.3/m
RealKaito#777
Vladimir · Mid
13 / 5 / 14
84.4% KP
58,447
35.7% share
15,605g
264 CS · 7.9/m
BenitoCaro#9377
Smolder · ADC
7 / 12 / 12
59.4% KP
37,444
22.9% share
14,088g
219 CS · 6.6/m
F R A I S E#YUMMY
Bard · Support
4 / 9 / 18
68.8% KP
18,570
11.3% share
10,193g
19 CS · 0.6/m
Red side
VictoryMαster Oogwαy#EUW
Gwen · Top
8 / 4 / 7
35.7% KP
35,961
21.1% share
17,426g
325 CS · 9.8/m
Felix#Sword
Aatrox · Jungle
8 / 8 / 10
42.9% KP
26,499
15.6% share
15,344g
229 CS · 6.9/m
HRTS MIDKING#HRTS
Kassadin · Mid
11 / 9 / 9
47.6% KP
56,883
33.4% share
16,992g
262 CS · 7.9/m
Abyss#1695
Senna · ADC
10 / 4 / 20
71.4% KP
32,165
18.9% share
17,510g
212 CS · 6.4/m
recommend dodge#EUW
Tahm Kench · Support
5 / 7 / 21
61.9% KP
18,792
11% share
11,020g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
