Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 164 days ago
12 / 3 / 12
K / D / A
61.5%
Kill participation
938.9
Damage / min
20,252g
676.6 gold / min
32
13 placed · 6 cleared
291
9.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmassinaassasinaa#EUW
Ivern · Top
5 / 7 / 1
35.3% KP
21,426
24% share
11,248g
202 CS · 6.7/m
YoRHa No2 Type B#Waifu
Master Yi · Jungle
6 / 7 / 0
35.3% KP
10,163
11.4% share
14,155g
263 CS · 8.8/m
th3wanna#EUW
Malzahar · Mid
1 / 5 / 3
23.5% KP
17,221
19.3% share
11,319g
273 CS · 9.1/m
BipolarXD#13579
Smolder · ADC
4 / 11 / 2
35.3% KP
19,989
22.4% share
12,242g
231 CS · 7.7/m
Paxton#box
Shaco · Support
1 / 9 / 8
52.9% KP
20,375
22.8% share
8,325g
19 CS · 0.6/m
Red side
VictoryBaekby#8007
Naafiri · Top
13 / 5 / 4
43.6% KP
28,222
30.8% share
14,803g
220 CS · 7.3/m
jngljngl#LPL
Graves · Jungle
11 / 3 / 10
53.8% KP
11,622
12.7% share
17,176g
247 CS · 8.3/m
héhéboyy#EUW
Akali · Mid
3 / 2 / 7
25.6% KP
13,564
14.8% share
10,308g
195 CS · 6.5/m
Mαster Oogwαy#EUW
Yunara · ADC
12 / 3 / 12
61.5% KP
28,105
30.7% share
20,252g
291 CS · 9.7/m
tobsi07#EUW
Leona · Support
0 / 4 / 28
71.8% KP
10,136
11.1% share
10,272g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
