Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 161 days ago
17 / 4 / 6
K / D / A
53.5%
Kill participation
1,475.1
Damage / min
20,644g
696.6 gold / min
21
11 placed · 2 cleared
294
9.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMagmica#TOP
Aatrox · Top
2 / 7 / 2
21.1% KP
16,799
17.9% share
10,892g
239 CS · 8.1/m
niceguy aistis#heca
Brand · Jungle
5 / 12 / 3
42.1% KP
23,398
25% share
12,195g
162 CS · 5.5/m
Олежа McLovin#ICON
Yone · Mid
8 / 4 / 3
57.9% KP
31,713
33.9% share
16,600g
340 CS · 11.5/m
IM A GUY BTW#EUW
Samira · ADC
3 / 10 / 4
36.8% KP
14,471
15.4% share
12,314g
240 CS · 8.1/m
Deduwa#EUW
Nautilus · Support
1 / 10 / 8
47.4% KP
7,293
7.8% share
7,540g
25 CS · 0.8/m
Red side
VictoryFlammos#FLM
Malphite · Top
4 / 5 / 10
32.6% KP
18,077
14.1% share
10,638g
168 CS · 5.7/m
Dadou#COOL
Naafiri · Jungle
10 / 3 / 12
51.2% KP
23,423
18.3% share
14,757g
242 CS · 8.2/m
Kinky Lunatic#EUW
Ahri · Mid
12 / 2 / 7
44.2% KP
37,826
29.5% share
14,233g
239 CS · 8.1/m
Mαster Oogwαy#EUW
Yunara · ADC
17 / 4 / 6
53.5% KP
43,711
34.1% share
20,644g
294 CS · 9.9/m
sick and tired#EUW2
Karma · Support
0 / 5 / 34
79.1% KP
5,066
4% share
10,938g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
