Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 161 days ago
10 / 5 / 10
K / D / A
51.3%
Kill participation
1,529.4
Damage / min
24,749g
569.8 gold / min
72
15 placed · 14 cleared
438
10.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
5
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatG2 BrokenBlade#1918
Kalista · Top
10 / 5 / 8
46.2% KP
38,387
17.9% share
19,783g
321 CS · 7.4/m
FATIH TEKKE#HOCAM
Aatrox · Jungle
8 / 9 / 10
46.2% KP
28,921
13.5% share
16,726g
240 CS · 5.5/m
LARRYLEMALICIEUX#MALIN
Xerath · Mid
11 / 6 / 11
56.4% KP
70,765
33.1% share
17,888g
288 CS · 6.6/m
Mαster Oogwαy#EUW
Yunara · ADC
10 / 5 / 10
51.3% KP
66,426
31% share
24,749g
438 CS · 10.1/m
uJomanizer#EUW
Milio · Support
0 / 10 / 24
61.5% KP
9,565
4.5% share
12,466g
50 CS · 1.2/m
Red side
Victoryfrajgo#rank1
Anivia · Top
5 / 8 / 16
60% KP
33,070
17.6% share
16,712g
306 CS · 7/m
13 12 az sam lud#sobi
Viego · Jungle
11 / 8 / 3
40% KP
29,450
15.6% share
20,357g
348 CS · 8/m
Ryofu#EUW
Malzahar · Mid
7 / 12 / 9
45.7% KP
45,634
24.2% share
18,082g
323 CS · 7.4/m
Inmaculado#Guess
Senna · ADC
8 / 6 / 19
77.1% KP
61,645
32.7% share
20,498g
274 CS · 6.3/m
Brenth#EUW
Seraphine · Support
4 / 5 / 21
71.4% KP
18,526
9.8% share
13,287g
51 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
