Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 160 days ago
8 / 4 / 3
K / D / A
35.5%
Kill participation
598.6
Damage / min
15,913g
602 gold / min
28
11 placed · 3 cleared
275
10.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZima#114
Rumble · Top
3 / 3 / 5
25.8% KP
14,064
16.8% share
10,412g
238 CS · 9/m
istowski szpieg#EUNE1
Jarvan IV · Jungle
5 / 3 / 18
74.2% KP
21,746
26% share
13,530g
215 CS · 8.1/m
Yang Wen Li#EUW53
Qiyana · Mid
13 / 2 / 3
51.6% KP
19,630
23.5% share
15,045g
234 CS · 8.9/m
Mαster Oogwαy#EUW
Ashe · ADC
8 / 4 / 3
35.5% KP
15,824
18.9% share
15,913g
275 CS · 10.4/m
Elkassmi#DORM
Seraphine · Support
2 / 1 / 17
61.3% KP
12,341
14.8% share
9,042g
37 CS · 1.4/m
Red side
DefeatReziak#3499
Yone · Top
0 / 6 / 1
7.7% KP
9,414
16.7% share
9,722g
236 CS · 8.9/m
º487º#EUW
Viego · Jungle
4 / 6 / 3
53.8% KP
4,964
8.8% share
10,807g
188 CS · 7.1/m
zZzCaRzZz#EUW
Xerath · Mid
1 / 6 / 4
38.5% KP
14,887
26.5% share
10,268g
255 CS · 9.6/m
TWITCHTV XJAPPA#RANK1
Karthus · ADC
6 / 7 / 2
61.5% KP
22,040
39.2% share
11,959g
221 CS · 8.4/m
Keoxz#RRM
Leona · Support
2 / 6 / 5
53.8% KP
4,902
8.7% share
7,706g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
