Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 160 days ago
9 / 11 / 9
K / D / A
54.5%
Kill participation
967.6
Damage / min
17,689g
529.6 gold / min
29
11 placed · 5 cleared
287
8.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCHR1ST IS K1NG#322
Varus · Top
11 / 4 / 9
60.6% KP
31,108
24.4% share
16,205g
304 CS · 9.1/m
stab and fade#wimbi
Talon · Jungle
4 / 11 / 9
39.4% KP
17,850
14% share
13,173g
234 CS · 7/m
unforgiven#12321
Annie · Mid
4 / 12 / 13
51.5% KP
27,037
21.2% share
12,573g
211 CS · 6.3/m
Mαster Oogwαy#EUW
Yunara · ADC
9 / 11 / 9
54.5% KP
32,317
25.3% share
17,689g
287 CS · 8.6/m
TwTv FutureYuno#RANK1
Camille · Support
5 / 16 / 15
60.6% KP
19,440
15.2% share
11,538g
36 CS · 1.1/m
Red side
VictoryTWTV AKANTRIS#bust
Karthus · Top
10 / 5 / 16
48.1% KP
47,769
29.3% share
16,731g
265 CS · 7.9/m
NattyNatt#2005
Quinn · Jungle
15 / 5 / 15
55.6% KP
39,007
23.9% share
19,526g
318 CS · 9.5/m
Chama#low
Tristana · Mid
15 / 6 / 5
37% KP
27,404
16.8% share
16,434g
231 CS · 6.9/m
佳佳晔#UwU
Kai'Sa · ADC
12 / 10 / 12
44.4% KP
37,224
22.8% share
17,937g
249 CS · 7.5/m
DeathGun007#EUW
Leona · Support
2 / 7 / 29
57.4% KP
11,744
7.2% share
11,281g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
