Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 154 days ago
13 / 3 / 5
K / D / A
56.3%
Kill participation
1,194.2
Damage / min
16,300g
730.9 gold / min
12
7 placed · 1 cleared
245
11 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVipersongod#EUW
Malphite · Top
4 / 3 / 0
33.3% KP
22,779
29.8% share
8,661g
202 CS · 9.1/m
Iggi#JGL
Jarvan IV · Jungle
2 / 6 / 3
41.7% KP
8,042
10.5% share
7,718g
148 CS · 6.6/m
HRTS MIDKING#HRTS
Yone · Mid
4 / 10 / 0
33.3% KP
22,828
29.9% share
8,952g
191 CS · 8.6/m
I am NAT#0601
Karthus · ADC
1 / 9 / 3
33.3% KP
18,779
24.6% share
7,355g
159 CS · 7.1/m
I Will Survive#444
Alistar · Support
1 / 4 / 5
50% KP
3,959
5.2% share
5,587g
25 CS · 1.1/m
Red side
VictoryLook Behind You#SMILE
Dr. Mundo · Top
1 / 4 / 3
12.5% KP
14,444
15.7% share
8,384g
174 CS · 7.8/m
mind in awe#120
Skarner · Jungle
6 / 3 / 7
40.6% KP
13,853
15% share
10,465g
182 CS · 8.2/m
PoEs tk#EUW
Riven · Mid
10 / 0 / 5
46.9% KP
29,400
31.9% share
14,701g
239 CS · 10.7/m
Mαster Oogwαy#EUW
Yunara · ADC
13 / 3 / 5
56.3% KP
26,631
28.9% share
16,300g
245 CS · 11/m
MACHINE#0204
Lulu · Support
2 / 2 / 14
50% KP
7,953
8.6% share
7,341g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
