Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 153 days ago
12 / 8 / 6
K / D / A
52.9%
Kill participation
875.9
Damage / min
21,089g
590.7 gold / min
45
11 placed · 12 cleared
372
10.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGoldmen#TOP
Olaf · Top
6 / 13 / 4
29.4% KP
16,864
14.5% share
13,625g
237 CS · 6.6/m
camelrider2#hijab
Ambessa · Jungle
9 / 7 / 7
47.1% KP
26,896
23% share
17,175g
265 CS · 7.4/m
MAMOUTH#EUW
Vladimir · Mid
4 / 11 / 9
38.2% KP
27,954
24% share
12,485g
217 CS · 6.1/m
Mαster Oogwαy#EUW
Yunara · ADC
12 / 8 / 6
52.9% KP
31,270
26.8% share
21,089g
372 CS · 10.4/m
DOUBLE DOWN#0830
Nautilus · Support
3 / 9 / 22
73.5% KP
13,718
11.8% share
11,789g
22 CS · 0.6/m
Red side
Victoryelefanto#VIGIL
Jayce · Top
12 / 7 / 14
54.2% KP
41,815
24.1% share
19,071g
278 CS · 7.8/m
tommy vercetti#252
Quinn · Jungle
13 / 8 / 11
50% KP
27,362
15.8% share
17,676g
261 CS · 7.3/m
Zenith#Kat
Aurora · Mid
13 / 4 / 12
52.1% KP
48,122
27.7% share
17,279g
289 CS · 8.1/m
farquarl#4604
Xerath · ADC
3 / 8 / 19
45.8% KP
33,159
19.1% share
16,148g
240 CS · 6.7/m
Serenity#2551
Shaco · Support
7 / 7 / 22
60.4% KP
23,117
13.3% share
12,886g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
