Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 148 days ago
11 / 10 / 12
K / D / A
45.1%
Kill participation
1,909
Damage / min
23,238g
641 gold / min
30
8 placed · 8 cleared
378
10.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBekind18#EUW
Ornn · Top
2 / 9 / 11
28.9% KP
23,363
13.5% share
11,459g
223 CS · 6.2/m
Sanes#SNS
Rammus · Jungle
10 / 10 / 20
66.7% KP
23,302
13.4% share
16,309g
201 CS · 5.5/m
Trolulu#DQ8
Xerath · Mid
13 / 10 / 10
51.1% KP
53,952
31.1% share
18,450g
247 CS · 6.8/m
berkaysaint#greed
Ezreal · ADC
14 / 11 / 13
60% KP
59,481
34.3% share
21,465g
296 CS · 8.2/m
Nirbi#meow
Nami · Support
6 / 11 / 21
60% KP
13,170
7.6% share
11,604g
24 CS · 0.7/m
Red side
Victoryfiddleberg#rylai
Fiddlesticks · Top
8 / 8 / 10
35.3% KP
37,396
18.2% share
14,465g
193 CS · 5.3/m
Y E R K M E N#5454
Olaf · Jungle
19 / 6 / 10
56.9% KP
49,720
24.2% share
22,340g
283 CS · 7.8/m
cursed 庥#CHINA
Zed · Mid
11 / 9 / 9
39.2% KP
38,463
18.7% share
15,640g
267 CS · 7.4/m
Mαster Oogwαy#EUW
Zeri · ADC
11 / 10 / 12
45.1% KP
69,202
33.7% share
23,238g
378 CS · 10.4/m
Dongfang Yuechu#Dao
Lulu · Support
2 / 12 / 30
62.7% KP
10,641
5.2% share
11,684g
12 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
