Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Defeat
Ranked Solo/Duo · 147 days ago
6 / 4 / 9
K / D / A
50%
Kill participation
1,082
Damage / min
16,820g
595.4 gold / min
30
8 placed · 8 cleared
292
10.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystar zall#twtv
Veigar · Top
9 / 5 / 11
48.8% KP
19,117
15.4% share
12,823g
174 CS · 6.2/m
naau1#EUW
Xin Zhao · Jungle
7 / 6 / 17
58.5% KP
24,198
19.5% share
12,222g
171 CS · 6.1/m
Toji Fushiguro#Mad95
Ahri · Mid
11 / 4 / 19
73.2% KP
36,862
29.7% share
14,648g
214 CS · 7.6/m
JDG Ruler Arabe#GOAT
Kalista · ADC
11 / 10 / 10
51.2% KP
32,974
26.5% share
14,940g
217 CS · 7.7/m
Jordle#EUWNL
Maokai · Support
3 / 5 / 24
65.9% KP
11,045
8.9% share
10,132g
45 CS · 1.6/m
Red side
DefeatMarcel#Focus
Malphite · Top
2 / 10 / 8
33.3% KP
18,765
17.5% share
8,871g
152 CS · 5.4/m
IWILLMAKEIT#EUWXD
Bel'Veth · Jungle
16 / 7 / 5
70% KP
21,965
20.4% share
16,077g
193 CS · 6.8/m
clarkkent#Glass
Orianna · Mid
3 / 10 / 10
43.3% KP
28,521
26.5% share
11,596g
230 CS · 8.1/m
Mαster Oogwαy#EUW
Zeri · ADC
6 / 4 / 9
50% KP
30,567
28.4% share
16,820g
292 CS · 10.3/m
Spænd op til lir#HejB
Alistar · Support
3 / 10 / 16
63.3% KP
7,673
7.1% share
8,425g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
