Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 146 days ago
9 / 5 / 11
K / D / A
64.5%
Kill participation
1,159.3
Damage / min
22,423g
649.6 gold / min
23
8 placed · 4 cleared
337
9.8 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBIN fanboy#qubzx
Jax · Top
8 / 5 / 6
40% KP
25,973
19.9% share
15,185g
275 CS · 8/m
bismanshmandie#EUN3
Sylas · Jungle
13 / 4 / 13
74.3% KP
28,800
22.1% share
17,540g
246 CS · 7.1/m
앞으로 클릭#33333
LeBlanc · Mid
6 / 9 / 7
37.1% KP
29,714
22.8% share
12,699g
238 CS · 6.9/m
Doge#Dogex
Ezreal · ADC
5 / 8 / 6
31.4% KP
33,314
25.6% share
15,876g
283 CS · 8.2/m
MEGAZORD XERSUS7#PawN1
Nami · Support
3 / 5 / 14
48.6% KP
12,500
9.6% share
10,262g
42 CS · 1.2/m
Red side
VictorySMRADOCH RANDOM#EUW
Gangplank · Top
1 / 11 / 6
22.6% KP
34,471
22.5% share
12,400g
232 CS · 6.7/m
Aldi Nord#Edeka
Lee Sin · Jungle
8 / 8 / 11
61.3% KP
21,080
13.8% share
15,113g
190 CS · 5.5/m
Xaro#1337
Cassiopeia · Mid
7 / 5 / 8
48.4% KP
37,956
24.8% share
15,930g
303 CS · 8.8/m
Mαster Oogwαy#EUW
Yunara · ADC
9 / 5 / 11
64.5% KP
40,014
26.2% share
22,423g
337 CS · 9.8/m
Hoof Licker#EEP
Lux · Support
6 / 6 / 14
64.5% KP
19,400
12.7% share
11,697g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
