Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 144 days ago
2 / 5 / 5
K / D / A
46.7%
Kill participation
654.1
Damage / min
11,871g
421 gold / min
23
8 placed · 9 cleared
281
10 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySMRADOCH RANDOM#EUW
Gangplank · Top
9 / 5 / 9
62.1% KP
37,584
38.8% share
17,286g
253 CS · 9/m
404 Raydio#Ray
Skarner · Jungle
4 / 1 / 15
65.5% KP
11,920
12.3% share
12,142g
194 CS · 6.9/m
Brevitate Vitae#EUW
Orianna · Mid
8 / 1 / 4
41.4% KP
23,815
24.6% share
13,980g
281 CS · 10/m
SLENDOOOO#DAC
Draven · ADC
7 / 6 / 4
37.9% KP
18,910
19.5% share
14,588g
217 CS · 7.7/m
WiIIyrex Fanboy#EUW
Taric · Support
1 / 2 / 20
72.4% KP
4,538
4.7% share
9,154g
47 CS · 1.7/m
Red side
Defeatwin#trade
Twisted Fate · Top
2 / 7 / 5
46.7% KP
16,164
20.7% share
13,440g
245 CS · 8.7/m
DahVysx#woof
Xin Zhao · Jungle
0 / 6 / 7
46.7% KP
9,068
11.6% share
9,140g
175 CS · 6.2/m
ANDA#RIEL
Viktor · Mid
9 / 5 / 1
66.7% KP
28,242
36.2% share
14,893g
250 CS · 8.9/m
Mαster Oogwαy#EUW
Caitlyn · ADC
2 / 5 / 5
46.7% KP
18,447
23.7% share
11,871g
281 CS · 10/m
dw1dsd42#EUW
Lulu · Support
2 / 6 / 8
66.7% KP
6,068
7.8% share
7,824g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
